F left flipper · J right flipper · Space nudge · P start / hold to plunge · M mute
Touch: flipper buttons and NUDGE at the bottom of the table · hold anywhere else to plunge
GAME OVER
HOT STREAK — RULES
Top lanes 1-2-3: light all three to advance the bonus multiplier (up to 5X). Flippers rotate the lit lanes. Plunge into the flashing lane for a Skill Shot.
Drop targets: hit all three (they fade when struck) to light LOCK at the center saucer. Lock 2 balls to start 3-ball Multiball — ramps score the Jackpot, which grows each time.
Ramps: each ramp lights a letter in S-T-R-E-A-K. Spell it to light Extra Ball on the ramps. Two ramps within 4 seconds is a Combo (double value).
Upper scoops: a lit scoop catches the ball, then closes and lights a target in its color (a bumper, a side target, the ball catch, a top lane or a ramp). Hit that target to relight the scoop for a growing award — every 2nd one also lights LOCK.
Left standups: hit all three (they fade when struck) for 30 seconds of 2X scoring.
Outlane save: a green SAVE light sits over one outlane — tap a flipper to move it to that side. Drain through the lit outlane and the ball is returned. One save per ball; it re-arms on your next ball.
Ball saver: 10 seconds after each plunge — drain early and you get the ball back.
Bonus: lanes, targets and ramps build bonus, paid × multiplier at end of ball.
Free play: start and replay as often as you like.
Special replay: score 1,000,000 for a REPLAY celebration.